I’m a Level Designer/Level Artist looking for efficient solutions to create and compose ambient across storytelling.
As a former Graphic Designer and an Architecture student, I’ve experienced many different paths all with the same goal, to create beautiful environments.
Although I have always loved cinematography, composition, and well-constructed environments, both in games and cinema, I was also curious about what lies behind the curtain. So I try to keep up with the newest technologies, techniques, and innovative solutions.
Most of my free time is spent reading, hiking, and learning photography.
Feel free to get in touch.
Education
I started my journey in Graphic Design, where I worked for several years. Later, I shifted to Architecture to explore forms, spaces, and urbanism.
Skills
Level Design and Level Art focused on storytelling and player engagement. With a background in Graphic Design and Architecture, I solve spatial problems with basic shapes.
Tools
Proficient in 2D and 3D tools. Illustrator, Photoshop, InDesign, Maya, Substance Painter, ZBrush, and Unreal Engine 5.
Level Design Projects
Hobbies

