Francisco Couret

Creating immersive worlds through efficient environment composition, atmosphere, and environmental storytelling.

Graphic design and architecture shaped the way I approach world-building, building a foundation in composition, spatial design, form, and visual communication. No matter the discipline, the goal has always been the same: creating environments that leave a lasting impression.

I'm fascinated by cinematography, environmental composition, and the subtle details that make a world feel unique. I'm always learning to understand what makes an environment memorable, while exploring new techniques, technologies, and creative solutions that improve both quality and efficiency.

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Education

A modern building with vertical and horizontal metallic panels and large windows, with a sign that reads "Hochschule OWL" at the top, against an evening sky.

I started my journey in Graphic Design, where I worked for several years. Later, I shifted to Architecture to explore forms, spaces, and urbanism.

Skills

A colorful, stylized map of a mountainous terrain with pathways marked in blue, indicating a racing or adventure course, with several hazard icons marked with red skulls along the route.

Level Design and Level Art focused on storytelling and player engagement. With a background in Graphic Design and Architecture, I solve spatial problems with basic shapes.

Tools

A side-by-side comparison of a 3D rendered scene with a dark interior featuring statues and candles, and a wireframe model of a building's interior with structural elements in blue.

Proficient in 2D and 3D tools. Illustrator, Photoshop, InDesign, Maya, Substance Painter, ZBrush, and Unreal Engine 5.

Level Design Projects

A futuristic scene from a video game showing a white humanoid robot with a sword on its back, standing on a grassy terrain overlooking a city with mountains, trees, and modern buildings under a clear blue sky.
A digital rendering of a futuristic interior with glowing blue digital displays and rectangular architecture, resembling a sci-fi environment or virtual space.
A 3D-rendered digital image of an ancient ruin with stone structures, stairs, arches, and columns. Vegetation, including small plants and trees, is visible among the ruins. The scene is set outdoors with a partly cloudy sky in the background.
A 3D-rendered digital image of an ancient Greek-style courtyard with columns and walls, featuring a blue sky background. The scene has a grid overlay, indicating it is a level design model. The bottom left text reads "Francisco Couret week 002" and the bottom right text reads "CCMA Level Design."

Hobbies

Bronze statue of a warrior riding a horse, holding a spear, in a city square with historical buildings and a clear blue sky in the background.
Cover of the book titled "Art of Atari" by Tim Lapetino, with artwork depicting futuristic scenes, space themes, and science fiction imagery, printed in black and white.

SOON