Creating immersive worlds through efficient environment composition, atmosphere, and environmental storytelling.
Graphic design and architecture shaped the way I approach world-building, building a foundation in composition, spatial design, form, and visual communication. No matter the discipline, the goal has always been the same: creating environments that leave a lasting impression.
I'm fascinated by cinematography, environmental composition, and the subtle details that make a world feel unique. I'm always learning to understand what makes an environment memorable, while exploring new techniques, technologies, and creative solutions that improve both quality and efficiency.
Don’t be a stranger ->>
Education
I started my journey in Graphic Design, where I worked for several years. Later, I shifted to Architecture to explore forms, spaces, and urbanism.
Skills
Level Design and Level Art focused on storytelling and player engagement. With a background in Graphic Design and Architecture, I solve spatial problems with basic shapes.
Tools
Proficient in 2D and 3D tools. Illustrator, Photoshop, InDesign, Maya, Substance Painter, ZBrush, and Unreal Engine 5.
Level Design Projects
Hobbies

